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GLTools is a custom OpenGLES driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM or x86 processor. If you still don't understand, what this app is, the closest known analog is Chainfire3D.
Features list:
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you'll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog), if you'll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
Failed on:
- Some Samsung devices (random). The lowest success rate is with SGN3 and SGS4 (thx to Knox). Installing a custom kernel can help, this problem is firmware-related. The same for Lenovo devices.
- Some games fail to work on devices with Mail GPU even with GLTools enabled. Adreno is supported much better.
Legal information:
By using this app, you agree to all the following terms:
User is responsible to make sure that any plugins he uses are legal to use. All texture plugins (except for Default) are written by independent developers and are placed on a 3rd-party webserver (except for Default which is builtin), which has nothing to do with me, a GLTools author, except for that I provide a simple in-app browser to install them (as all we know, browser creators have nothing to do with any abusive Internet content, the same thing here).
User is responsible to make sure that this app won't cause any EULA violation. GLTools is designed for debugging of apps that user is author of, any other usage is not officially supported. Anyway, this app changes system libraries only and doesn't cause any binary modification of 3rd-party apps.
All trademark usage is nominative, nominative usage is Fair Use, it doesn't require any permission from trademark holder. Any trademarks are the property of their owners anyway.
If you think that GLTools itself is illegal, you can always contact me via n0n3m4dev@gmail.com
Source code of used GNU Binutils (assembler, linker, etc) and Busybox can be obtained by writing to n0n3m4dev@gmail.com
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GLTools是自定义OpenGLES驱动器(代理),即与任何已知OpenGLES 2.0兼容的GPU + ARM或x86处理器兼容。如果你还是不明白,这是什么程序是,最接近称为模拟是Chainfire3D。
功能列表:
- 改变分辨率和渲染位数在任何应用程序,即使它不支持在默认情况下。
- 更改GPU的名字,并享受增强的图形即使在NONAME低端GPU。
- 以完全控制的纹理:现在你可以解压缩/重新压缩它们(即使你的GPU不支持纹理格式),并调整大小。需要注意的是解压功能仅当你安装一个插件(互联网需要做到这一点)
- 优化上的即时获得最佳性能(同样优化用于Unity3D发动机默认)着色
- 启用MSAA CSAA或在任何应用程序,以提高图形质量(确保你的GPU支持)
- 测量性能获得了一个不错的屏幕上FPS计数器(或者你可以,如果你是一个亲FPS输出信息的logcat)
GLTools是100%安全的,如果你有一个自定义安装的恢复(和你没有禁用备份GLTools安装对话框),如果你会发现它不工作,你可以闪uninstall_gltools.zip在恢复和细节给我发电子邮件(或要求退款)。
失败的:
- 一些三星设备(随机)。最低的成功率是SGN3和SGS4(THX诺克斯)。安装一个定制的内核可以提供帮助,这个问题的固件有关。同为联想的设备。
- 有些游戏不工作,甚至与GLTools启用邮件的GPU设备。肾上腺支持好得多。
法律信息:
通过使用此应用程序,您同意以下所有条件:
用户负责,以确保他使用任何插件是合法使用。所有纹理插件(除了默认)是写的独立开发者和被放置在一个第三方的网络服务器(除了默认其内置),其中有没有关系我,一个GLTools作家,除了为我提供了一个简单的在应用程序浏览器安装它们(因为我们都知道,浏览器的创造者什么都没有做任何侮辱性的互联网内容,在这里同样的事情)。
用户负责,以确保这个程序不会造成任何违反EULA。 GLTools是专为应用程序调试的用户的,任何其他方式使用不正式支持作者。无论如何,这个程序只改变系统函数库以及不造成的第三方应用程序二进制的任何修改。
所有商标使用是主格,主格的用法是合理使用,它不需要从商标持有者的许可。所有商标均为其各自所有者的财产呢。
如果你认为自己GLTools是非法的,你可以随时通过n0n3m4dev@gmail.com与我联系
可以通过写n0n3m4dev@gmail.com获得使用GNU Binutils的(汇编器,连接器等),Busybox的源代码
GLTools更新内容
Experimental x86_64 support.
Bugfixes.
Added an option to fix shader arguments order.
Added an option to dump/change shaders (make sure to do this with your own or Open Source apps only, to follow the copyright).
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